Showing posts with label Agile Schools. Show all posts
Showing posts with label Agile Schools. Show all posts

Oct 24, 2012

Agile Learning Infographic

Agile Learning Infographic

Agile Learning is inspired by Agile product development principles and methods, with Scrum having the most influence. Although it is inspired by Agile, it is not dictated or confined by it. In many ways, the Agile terms are a barrier for educators in its adoption.

I have attempted to develop, with fellow educators, its own characteristics, personality, terms, and attributes as Agile is transplanted in the soil of education. In the infographic, a metaphor of flowing water emerged, with differing containers based on the context. The larger items are buckets, the smaller are cups, decomposing all the way down to drops of "Tasklets" the classroom moves through to learned.

I am sure I need to iterate this more to simplify and clarify the process. Thanks to Chris Scott and Evan Moore for helping me to clarify and simplify, and coming up with the idea of Buckets, which inspired the rest of the metaphor, from Cups to droplets of tasks, I call "Tasklets".


I will post a greater detailed description of the process for educators soon.

I really appreciate any feedback, as comments on this blog or emails to me.  This is my first try at an infographic, and please let me know your thoughts, especially educators, students, and parents. What does the infographic tell you about the process? 






Download as a PDF:
Original (Skinny)
Stretched Version

Note, I used Piktochart.com to develop this. I discovered it today and it is pretty amazing, except that the image size is a bit skinny.

Thank You ,
John Miller
agileschools@gmail.com



Sep 8, 2012

Self-Directedness Game

Student Self-Directedness Game

Agile Learning is highly collaborative and empowering to students, with students rapidly taking ownership over their own learning while the teacher shifts to the back of the room as a coach.
As I help teachers implement Agile Learning in the classroom, a reoccuring fear is that the classroom will slip into chaos and that students will not focus on the learning outcomes. I usually suggest to teachers to start out by making learning and the Agile process visibile, with the teacher still control. As the teacher and learner grows in confidence of the process, begin turning up the dial for students to begin taking control of their learning.

Most classrooms are not ready, students and teachers, to deep dive into full student autonomy. The current education system has developed teachers and students to learn to do the opposite, and teh self-directedness muscles are not yet build up.  The beauty of Agile Learning is that the teacher can turn up and down self-directedness in any area of the framework. To make this easy and collaborative, I have started developing the Student Self-Directedness Card Game. I was inspired by several sources, mostly Jurgen Appelo's Management 3.0's Delegation Poker for Agile teams combined with idea's from Dr. Gerald Grow's article "Teaching Learners to be Self-Directed".

This is still a very rough draft, but, felt it would be releasable enough for others to start using it and provide feedback on how to improve it. 

Self-Directedness Assumptions
    • Self-Directedness is a dial. The teacher and students will need to adjust the dial at different times.
    • Self-Directedness progresses in controlled stages. The teacher grants, and the students ask, for more empowerment in incremental and defined stages.
    • Self-Directedness is differentiated by contexts. A student or student team may be a Stage 1 in one area of their learning, but, a Stage 4 for another context. 
    Basic Usage
    The teacher chooses a context for student learning or classroom chores. She assigns a card to that context, making it visible, and explaining to the students why.
    As students move up in their self-directedness, the teacher and the students can begin playing a card game, and negotiating. The teacher can present the context, and on a count of 3, the students and the teacher flip over the level each think they should be at for that context, explaining why. Once explanations are done, the process is repeated until the teacher feels there is enough consensus or understanding. The teacher makes the final decision. This can be done with the whole class in the classroom context and with each student team, as well as individual students in special cases. The card or the Stage Number can be marked in a visible area for the context.


    The 4 Stages of Self-Directedness:
    1. Dependent: Teacher is the master. Students do not have any choice.
    2. Motivating: Teacher inspires and persuades. Teacher considers student feedback from learners.
    3. Collaborative: Input from students. Teacher provides options for students to "pull". Learners can work together with minimal supervision.
    4. Self-Directed: Teacher is "pulled" when needed by students. Learners develop own goals with agreed upon checkpoints with the teacher for coaching. Learners are in control of their own learning and are achieving their learning outcomes in their own way.



    Future:
    1. Clearer and simpler descriptions for the cards. 
    2. Develop clear and fun rules to play the game in multiple contexts.
    3. Obviously need to make the look and feel better.
    4. A Self-Directedness Board for the classroom (See the Jurgen's Authority Board), with the goal of having the students at Stage 4 in each context. The excitement builds as the class goes from Stage1 in most areas in the beginning of the year to Stage 4 in almost all areas at the end of the year.
    5. May add more stages, as there may be some smaller increments that may be valuable, see Delegation Poker's 7 Levels.
    6. Specific actions to take in the Agile Learning Framework. For example. Stage 1 for Sprint Planning looks like..., Stage 4 Sprint Planning looks like.....
    7. Perhaps a Self-Directedness Burn up Chart, charting the progress of the classroom's journey throughout the year, and using it as a Retrospective tool for how to increase student Self-Directedness.

    What are your ideas in developing the Student Self-Directedness Card Game?
    Let me know if you you might want to give this a try in your classroom, I would love to get your feedback on your experience.

    May 12, 2012

    Agile Principal Interview

    Introducing Principal  3.0

    Christopher R. Barnes, award winning principal of Cortes Sierra Elementary School in Arizona, is a different kind of  principal. He has lead his school to two A+ awards, is currently a finalist for the National Distinguished Principal Award, and has established an amazing shared culture with staff, students, and the community.  His greatest legacy may be leading a new way of thinking about how learning and school operations should be conducted in the 21st Century for a vibrant learning experience and a vibrant future. He is Principal 3.0, an Agile Principal, one that harness the power of Agile thinking to innovate education.


    Scrum as Game Changer in Education

    Chris was so inspired by the success of Scrum in one of his 4th grade classrooms, he invited me to help him transition his entire school to Agile thinking, from leadership council, staff professional learning communities, Principal leadership, and classrooms.  He has always believed in a culture where students and staff are empowered, passionate, and innovate to reach their unique destiny. This Principal 3.0 has witnessed firsthand how Scrum is the ultimate framework to bring these values to maximum fruition. 
    Chris exclaims, "Scrum is a game-changer in education!". Spearheading through the 21st Century" is his powerful vision for the school, and Scrum is what powers that spear. He sees that Agile is making a great school into the innovative leader in education, developing real life skills for students to thrive and lead in the world, a true love of learning, mastery of standards, and character development for the 21st Century (Character 3.0).


    Flip the Economy

    Agile is the business framework of the future. For the first time, schools have the opportunity to be in the lead with the world's most innovative businesses. Rather than business telling schools how to run, schools that adopt an Agile transformation will flip this equation on its head, being the model for business to emulate. Cortes Sierra Elementary, with Agile, will not be benchmarked against other schools, but, will benchmark themselves with the most innovative organizations in the world, such as Google, Yahoo, GE, and Ericsson. The students and staff from Cortes Sierra Elementary can walk into Agile team at one of these businesses and feel right at home. Better yet, these students could be unleashed into the business world and teach and transform businesses stuck in old management paradigms. Imagine, a concept I call the "reverse internship", where Agile students are placed in business to transform the business.  Perhaps businesses will start placing their leaders into internship programs at Cortes Sierra Elementary to learn from students and teachers the power of Agile cultural transformation.



    Principal 3.0 Interview


    Here is the interview I did with Mr. Barnes, perhaps the first Agile Principal, recently after his Common Core workshop. Pardon the bad production quality, I am not a skilled videographer or interviewer. You will witness how he is spearheading through the 21st Century as a pioneer in Agile Based Learning Environments (ABLE). l.  Note: You will mention he references his "interview" in the video. Mr. Barnes is referring to his interview as a finalist as a National Distinguished Principal he had recently.







    May 11, 2012

    Can Scrum Change The World?

    A great article, "Can Scrum change the world?" , by Melanie Webb from TechTarget.com on my Scrum in Schools presentation at the Atlanta Scrum Gathering this week. She makes me sound so much better than I actually was : )  And yes, Scrum can and will change the world for a vibrant future.


    The Scrum Alliance Gathering was amazing! The best part was meeting the amazing folks that work behind the scenes at the Scrum Alliance. They are the most friendly, warm, and passionate people you could meet. I know they are taking the organization to amazing places.

    Trailer for presentation:



    Prezi for Presentation: Just pics. I was requested to accompany this with a speaking video or voiceover.  Coming soon!



    Thanks,
    John Miller
    Vibrant Lives, Work, Communities, and Schools

    May 3, 2012

    Agile Learning Communities

     Schools have a great concept called Professional Learning Communities (PLC).
    PLC's are "An ongoing process through which teachers and administrators work collaboratively to seek and share learning and to act on their learning, their goal being to enhance their effectiveness as professionals for students’ benefit" (Hord, 1997)

    Often than not, many PLC's are ineffective. A lot of talk and no action is the complain I hear from many teachers. I am sure there are some action packed, results oriented ones out there, but, I fear that may be the exception.

    Kim Mills, our famous 4th Grade Certified ScrumMastering, thought of this concept while attending Certified Scrum Master class to use Scrum as an inspiration to make quick collaborative progress in their Professional Learning Communities at her school. Let's call the idea, Agile Learning Communities.  It takes a PLC and focuses on rapid feedback, fast results, and iterative improvements.

    The ALC Sprint

    Each grade level forms an ALC team.  The team works in a one week Sprint, in which planning, doing the work, and reviewing the results occur for quick feedback and iterative results.

    The ALC Sprint Board


    The Agile Learning Community Board is divided into these columns: Goals, Task, Intensive, Strategic, Benchmark/Done.  Intensive, Strategic, and Benchmark are the level categories based off of Dibels scores. Each student is on  on their own sticky color coded and placed in the column of their level.  

    The ALC Sprint Planning

    Each grade level teams has their own product backlog.  This Sprint has 3 stories developed in this ALC Sprint Planning:
    1. "As a second grade team, we want to move our strategic student to make benchmark". Moving survey students up a grade level. These students are reading at another grade level below the grade that they are in, 2nd story moving intensive students to strategic, and 3rd story moving strategic students to benchmark(on grade level).
    2. "As a second  grade team, we want our intensive students to gain 10 words"
    3. "As a second  grade team, we want our survey students to move up a grade level"

    The tasks are the interventions to be undertaken with the students for that Sprint.  Tasks are developed by autonomous teams of teachers.

    The ALC Sprint Review

    At the end of the Sprint, there is a ALC Sprint Review, where the team revisit the students results by using our data from progress monitoring based on the stories or goals for that Sprint.  If the students have scored out of their area three times, the student sticky is moved to another level.

    During the Sprint Review, the team updates the ALC Burndown chart - Each team has their own chart with the total number of students needed to move to bench.  Every week we discuss the data collected and move the students if they made their goal 3 times in a row.  We then burn them down for the week that we are on and talk about our goal until we meet the following week. This helps the teacher team gauge progress and detect trends early. There is something very powerful about having a visual graph posted on the wall for the team to review.





    The ALC Sprint Retrospective

    Teachers then preform a Retrospective, collaborating on  "What Went Well, What Did Not Go Well, and What One Thing Should We Commit to Changing Next Sprint". With Agile, teachers get faster and more open feedback from their results and their team members. It provides a rhythm for rapid feedback which is the fasted road to mastery

    The teachers have gained excitement and celebrate their success with other teachers.  They also made time in their day to progress monitor to make their goals.  Teachers feel their time in ALC's are highly valuable since they quickly move to action and use Agile to empower themselves to help students grow. Through Agile, teachers are more autonomous, collaborative, creative and see obtain results faster.

    Kim Mills has done an amazing job on this and continues to iterate and improve the ALC concept.


    Apr 28, 2012

    Scrum Against Stupidity


    The news today talked about teens drinking hand sanitizer to get drunk, with many of these kids getting seriously ill.  I believe many of these sanitizing cocktail connoisseurs could have been saved from pumping the oozie substance in their mouths for a buzz if they were allowed to make more choices when they were younger.

    "The bad decisions we see every day aren’t the result of lack of data, or lack of access to data. No, they’re the result of a schooling culture that is creating exactly what it set out to create... When we teach a child to make good decisions, we benefit from a lifetime of good decisions...and when we give students the desire to make things, even choices, we create a world filled with makers. " -Seth Godin, Stop Stealing Dreams


    I sat down a few weeks ago with some teachers who invited me to help them begin using Scrum for their team. These were very well intentioned and bright teachers, who worked very well together. As we discussed what was the most important goal for them, their frustrations with the bad behavior of their students surfaced. One of the stories we developed was to help students make better decisions.  I asked, "When do students get to make decisions?". The response was, students don't. I then asked "How will students be able to make good decisions if they have no opportunities to make any decisions?".  It was amazing to see how the teachers quickly began to express perhaps the issue was not the kids, but them. They reflected how they were caught in a vicious cycle of their own design. Their efforts to control students bad behavior by reducing student choices prevented students the chance to learn how to make good choices.



    It shows what great people these teachers are to be able to have these insights. Of course, I was delighted when they came to the conclusion that using Scrum with their kids could be the framework they need to get out of the vicious circle and into a virtuous circle. Scrum is a 21st Century Learning framework that allows students to progressively grow in self directiveness and decision making at all stages of the process, while the teacher guides students with goals and constraints to work within.

    Most classrooms are like this. I see great people who are teachers get lost in the paradigm that good student behavior is sitting down and listening. Obedience and compliance are the values. The teacher is making all of the decisions. Students must follow. The long term ramifications are that students never develop the mental muscles needed to make good decisions. Without the protection of strong decision making muscles, students are victimized by their own brains impulses, and end up doing stupid things. I think most teachers got into teaching to empower students , but, without a  system in place to operationalize student empowerment, the de facto standard of command and control and daily grind takes over.


    In the book "Making a Good Brain Great", Dr. Amen,  makes the distinction between "brain-driven" and "will-driven" behavior.
    Will-driven behavior is goal directed, capable of making good judgements. Brain-driven brains act on impulses and short sighted outcomes. When the brain is healthy, it is will-driven and uses hand sanitizer to clean their hands. When it does not work right, it is brain-driven, and wants to drink hand sanitizer.

    From ages 3-10, the brain has twice the activity of an adult brain as it goes through explosive growth of social, intellectual, emotional, and physical capacities. By age 11, the brain begins to prune connections to increase efficiency. The connections of the brain that it did not use often are tossed and those connections used frequently are kept.  I believe frequent exercise of choices in a student's elementary school years will lead to more will-driven brains, as the brain will keep these strong connections during the pruning stage.

    Source: Braintrust Consulting Group Not adapted for classrooms

    I see Scrum as the ultimate will-driven brain building machine! It iteratively increases student decision making in rapid cycles of self-directed learning and frequent feedback mechanisms. Scrum uses a repeating Plan, Do, Check, Act cycle, called Sprints, which is usually 1 -2 weeks long.
    • Sprint Planning - students engage with the teacher in commitment-driven goal setting. Self-organizing student teams  then collaborate to create and carry out their own tasks to achieve these goals.
    • Daily - students check in with each other in a Daily Standup to to commit to their decisions for that day and be accountable to one another for the previous days commitments.  
    The end of the Sprint is reinforced by rhythmic feedback cycles:
    • Sprint Review -  student team is accountable for their results of their goals by demonstrating their work.
    • Sprint Retrospective - students reflect and improve their teamwork, culture, values, and process.
    Imagine, with each 1 week Sprint, students grow not just in their knowledge, but growth in character development, self-directiveness, and goal-driven behavior. Scrum provides an all-in-one integrated framework for growth in these areas and more, which I hope to describe in future posts.

    If teachers do not allow students to make decisions in their early years, around age 11, the brain prunes the little decision making skills she had.  If teachers introduced Scrum in a students early years and continued to use Scrum in each grade, perhaps the students in the poster would be deciding on how to make the next generation of hand sanitizers instead of digesting them. Without opportunities for students to make decisions, they lose the decision making and goal setting capacity to make their dreams come alive.

    I believe Scrum is the framework that can transform Seth Godin's manifesto, Stop Stealing Dreams, into a reality. Scrum can restore the ownership of dream building back to the students and turn schools into Dream Catchers rather than, as Godin believes, Dream Stealers.  Scrum is more than just a 21st Century Learning Framework, but, a Dream Empowerment Framework.

    "When we teach a child to make good decisions, we benefit from a lifetime of good decisions" Seth Godin, Stop Stealing Dreams


    Remember, come to the Scrum Gathering Atlanta on May 7th 1:30pm to talk how about how you can help save kids from a future of gulping down ounces of hand sanitizer. Be an Agile Hero - Spread Scrum to Schools!




    Apr 4, 2012

    Transcend to an Agile Activist for Vibrant Schools

    Fellow Agilists, would you want these skills and attributes for a teammate on your agile team?

    • Innovation and Creativity
    • Critical Thinking and Problem Solving
    • Communication and Collaboration
    • Flexibility and Adaptability
    • Initiative and Self Direction
    • Social and Cross-Cultural Skills
    • Productivity and Accountability
    • Leadership and Responsibility

    I think the answer is a resounding yes. Indeed, the Agile Manifesto and Agile Frameworks, like Scrum and Extreme Programming, instill these values and skills throughout. These skills are not from an Agile Job description or performance review, these are the skills outlined by the Council for 21st Century Skills, being adopted by schools to instill in our students across the country. This should get you really excited! Imagine, the uphill battles many us have had with pushing Agile into our organizations, against the grain of top-down control culture, because we believed these skills and values not only make better products, but make for a better place to work, and a more fulfilling and meaningful career. When the young students of today enter the workforce of tomorrow, they will have the effect of changing organizations and communities with legacy cultures in mass. It could be a tipping point for our society as a whole. Are you excited!

    Well, hold on! I hate to burst your bubble, but the deep down adoption of these 21st Century Skills are in jeopardy. Just see some of the professional development material for teachers to "teach" 21st Century Skills. As if they could be taught, they can only be nurtured and grown from students intrinsic motivations. Classes, such as, Intel's 21st Century Assessments, state,  in order assess a students problem solving, for students to keep a log. Man, I would never want to solve a problem, EVER,  if I was forced into compliant overhead to prove to a teacher that I actually solved a problem. Isn't the evidence of a successful challenging project the result of problem solving? Wouldn't daily stand ups, observing  answering the question of, "What is my impediment?", with sticky notes landing and taking flight from the Impediment Board of As Agilists, we know the principle, of show, don't tell. We understand and have a framework that taps into intrinsic motivation with minimal viable compliance. Like inserting Agile into a waterfall wrapper, and killing all the benefits of Agile, 21st Century Skills are being delivered from a 20th Century, command and control, mass education teaching approach.

    I make a call out to all Agilists that care about our kids, our students, and the future. Go forth and talk to teachers, talk to your own kids, discuss Agile with Principals, talk to School Boards, to share your Agile knowledge to transform our schools into engines of vibrant growth for the 21st Century. Teach a free class, offer an after school program, open up your garage offer fun projects for kids in your neighborhood, and use Scrum so they can become self-directed makers. Work at any and all levels that engages you to grow these digital natives into innovation natives, to make Generation Flux into Generation Agile. You are already masters of 21st Century Skills and are what the future needs. Now, make a difference with the powers (yes, if you realize it or not, you have powers to transform the world) you posses from Agile. I am here for you, and I hope others are also. Let's make a vibrant future by partnering with our schools and communities, and transcend being just an Agilist to an Agile Activist for a vibrant world.

    Remember, if you are coming to Atalanta for the Scrum Alliance Gathering, lets discuss how we can be powerful change agents in society, on May 7th at 1:30pm, for Generation Agile, Scrum in Schools, with yours truly.





    John Miller
    Vibrant Lives, Work, Communities, and Schools

    Feb 4, 2012

    Over the Rainbow to Extreme 21st Century Learning



    "Toto, I've a feeling we're not in Kansas any more"

    The world of today is very different than that of the 20th Century, which much of our education system is based.  The 20th Century was a much simpler world, although not necessarily easy.  People worked individually on singular tasks, through top down command and control structures.  You had little collaboration or creative thinking by the general workforce.  Problems were solved primarily through defined process controls, in which defined inputs entere a repeatable process that deliver specific and expected outcomes.  The great strides of the industrial revolution was based on such processes, such as Taylor's Scientific Management and Henry Ford's Mass Production System.  The brains of management directed hands and eyes of the worker. Just as Dorthy was swept out of her simple Kansas farm, into a radically new world of Oz, we have left the 20th Century world for a brand new world, operating under different and novel rules, that our schools need to quickly adapt to in order to prepare our students for.



    If I Only Had a Left Brain...

    In the 21st Century, the Knowledge Age was born with the advent of digital technologies and the Internet. The worker was lifted out of the shop floor to the cubicle, putting her brain to work.  The skills required by the knowledge worker resided primarily in the left brain, such as analysis, logic, computation, and fact retrieval. The paradigm of the 20th Century management still remained the defacto standard, top-down command and control utilizing defined process controls for knowledge workers, called knowledge management.  

    If I Only Had A Right Brain

    The world is very different today in America from the Industrial Age.  As schools, and many businesses I might add, were just coming to grips with thr Knowledge Age, we already entered a new age.  The Conceptual Economy or Conceptual Age, was initially described by Alan Greenspan in 1997, and later made popular in Daniel Pink's bestselling book, A Whole New Mind. 
    "The growth of the conceptual component of output has brought with it accelerating demands for workers who are equipped not simply with technical know-how, but with the ability to create, analyze, and transform information and to interact effectively with others." -Alan Greenspan (source:http://en.wikipedia.org/wiki/Conceptual_age)

    Conceptual Age skills reside in the right brain, such as, creativity, empathy, collaboration, design, and meaning.  Where knowledge work was about left-minded individuals working individually and together, conceptual work often needs collaboration of diverse whole-brained team members, taking divergent paths to creative solutions.  It is about designing for meaning, emotion, connections, and beauty, as well as function. Take a look at this toothbrush holder design in the image below which transcends commodity function into a design that expresses beauty and fun for the owner.
    Conceptual Age Style Toothbrush Holder
    From "15 Cool ad Unusual Toothbrush Holders"
    http://www.designswan.com/archives/15-cool-and-unusual-toothbrush-holders.html

    "The future belongs to a very different kind of person with a very different kind of mind. The era of “left brain” dominance, and the Information Age that it engendered, are giving way to a new world in which “right brain” qualities-inventiveness, empathy, meaning-predominate" -http://www.danpink.com/whole-new-mind


    Not only is the Conceptual Age growing, but, Daniel Pink describes how the left brain knowledge work is being eroded in America due to automation of these skills and the outsourcing to cheaper labor overseas. This does not mean we can abandon these skills, since the left brain skills are still necessary, but no longer sufficient in the Conceptual Economy. Our sense of urgency to implement 21st Century Skills should be at code red!


    There is No Yellow Brick Road in a Complex & Flat World



    The world today is increasingly more complex.  I use the term complex as defined in the field of Complex Adaptive Systems. Complexity is defined as one that is connected, interdependent, diverse and adapting. The 20th Century was not complex, it was relatively stable and predictable, which is why defined process controls and top-down command and control approaches worked so well.  A complex system generates novel and unpredictable phenomenon, with entities constantly adapting to one another in an interconnected world. Look around, from the flattening of the world, the Cloud, to financial markets, our lives are filled with complex interactions.  The 20th Century model fails miserably in a world of novel and constant changes.   

    An empirical process control approach, in which exists variable inputs, a variable process, with emergent outputs along with a bottom-up self-organization style of management, is the approach we should for the 21st Century. Emergent processes in a complex system rely on adaptive decisions of those closest to the action.  Think of the game of chess, where you must adapt and make iterative decisions based on the move of your opponent.  You can not go into a match of chess with a specific, step by step plan, because one must continuously adapt to his opponent's moves.  The gameplay emerges, it is not defined.   A simple path to follow like the Yellow Brick Road can not exist in a terrain that is constantly moving and shifting. One must constantly explore and exploit this dancing landscape and learn to dance with it.




    Over the Rainbow to 21st Century Skills
    "Do you suppose there is such a place, Toto? There must be. It's not a place you can get to by a boat or a train. It's far, far away. Behind the moon, beyond the rain... [begins to sing 'Over the Rainbow'] " - Dorthy

    Permission granted. Source P21.org


    21st Century Skills is an attempt to develop students who can tackle 21st Century problems in a complex and conceptual world. It is a great foundation to build on.  The Partnership for 21st Century Skills outlines a framework for 21st Century Outcomes and Support Systems.

    Learning and Innovation Skills
    • Innovation and Creativity
    • Critical Thinking and Problem Solving 
    • Communication and Collaboration

    Information, Media and Technology Skills*
    • Information Literacy 
    • Media Literacy 
    • ICT (Information, Communication, and Technology) Literacy
    [*John's side note: I believe these Information, Media, and Tech Skills  falls short, which we'll discuss in a future post]

    Life and Career Skills
    • Flexibility and Adaptability 
    • Initiative and Self Direction
    • Social and Cross-Cultural Skills 
    • Productivity and Accountability
    • Leadership and Responsibility


    Extreme 21st Century Learning


     "Why, anybody can have a brain. That's a very mediocre commodity. Every pusillanimous creature that crawls on the Earth or slinks through slimy seas has a brain. Back where I come from, we have universities, seats of great learning, where men go to become great thinkers. And when they come out, they think deep thoughts and with no more brains than you have. But they have one thing you haven't got: a diploma." - Wizard of Oz aka Man Behind the Curtain

    Like many adoptions of new innovations, we approach the future from where we are, with legacy approaches.  In this case, I fear most schools will be approaching 21st Century Skills armed with 20th Century instruction and tools.  Many of the books and training for schools to adopt 21st Century Skills do just this. We run the risk of walking our students backwards into the future. For example, in a wonderful and free online course created by Intel, 21st Century Assessments**, it suggests for students to keep a problem-solving log so the teacher can assess the skill of problem solving. This 20th Century approach of documentation over demonstration still lingers, serving as a disincentive to student self-directed problem solving & creativity, the explicit goals of 21st Century Skills.  20th Century style burdensome compliance through documented reports and logs kills 21st Century Learning. Our students need more than a diploma. [**Don't get me wrong, these Intel Elements Courses are great, but, there is enough legacy creep to demotivate students to be true 21st Century Learners]

    I argue that we must immerse our students in 21st Century environments with a toolkit that has proven to innovate in this conceptual age and removes the impediments toengage in 21st Century Skills. It can not be seen as another standard to adopt or a module to be taught in isolation to the curriculum. It must be taken to their extremes and engrained as the only way we teach and learn, displacing legacy learning that does not add value to an empowered 21st Century Learning environment. 

    We have a model of this in the software development world, called Extreme Programming.  Software projects were failing at a staggering rate, being run from a 20th Century engineering approach.  Extreme Programming was born from the question, what if we took the things we know about teams and practices that make great software, and take it to their extremes, and threw out the legacy approaches.  Extreme Programming is uniquely a 21st Century approach, adopted by software teams around the world, due to the amazing success it helps teams achieve. 

    We can draw parallels from Extreme Programming to 21st Century Learning. Just as a new 21st Century discipline such as software development, failed miserably when it was managed from a 20th Century paradigm, so will 21st Century Skills fail if instructed and learned in a 20th Century classroom paradigm.  21st Century skills require approaches, environments, and resources that are native to the 21st Century environments. What if we took 21st Century Skills to their extremes? What if we took innovative approaches, environments, and tools that were developed in the real world 21st Century to solve 21st Century problems and applied it boldly to the classroom?

    No Yellow Brick Road, yet, There is Still a RACE

    The 21st Century landscape dances before our bewildered eyes. A defined path of the Yellow Brick Road crumbles beneath our dancing landscape. In a dancing landscape, we are in a race to adapt and relearn and to toggle between exploration and exploitation. Extreme 21st Century Learning cross-pollinates innovative 21st century approaches to challenges in the real world to the classroom. These 21st Century approaches, combined holistically, is called R.A.C.E..  Real power in Extreme 21st Century Learning comes from using these approaches in an integrated combination, although each component could be used independently.   
    • R is for Real and Relevant
    • A is for Agile Based Learning Environment [see "Scrum in the Classroom" for a teaser]
    • C is for Creative and Makers
    • E is for Engaged Passions and Strengths
    We'll take a deep dive into each of these in a series of upcoming posts and map how each takes the 21st Century Skills to the extreme using innovative 21st Century approaches. We'll explore the innovative approaches in todays world, such as crowdsourcing, gamification, agile, makerspaces, and design thinking, and cross-pollinate them into Extreme 21st Century Learning. I am very excited to be able to share these ideas and hear what you think!



    John Miller
    The Agile School Blog
    agileschools@gmail.com