Jan 5, 2013

The Princess, Phonics, and Agility: Part 2

Sienna, my 4 year old daughter, and I are happy to share with you our next steps in learning Phonics within the Agile Based Learning Environment (ABLE). After developing our "Learned It" chart from the prior post, which we set clarity for our quality of learning,  we now need to identify our Learning Objectives, continuing without Princess theme!

Artifact #2: Design The Learning Objectives 

Learning Objectives should make it clear what a learners should "know or be able to do..that the could not do before" [1].
With our Agile Based Learning Environment elements in mind, we design our Learning Objectives to be:
  • highly visible, so we write them on cards or sticky notes and place them for all to see.  
  • understandable by the learner, so, we attempt to write them so the learner can understand. For Sienna’s age, we will need pictures as part of the Learning Objectives.
  • adaptable, so we make learning concepts independent from one another so that we can choose the right learning at the right time. 
  • Even with my 4 year old, connecting her learning to a relevant purpose, let's her know that the learning is for a reason. Not just because I tell her to. Meaning is a powerful intrinsic motivator.

The Learning Objective Card Format

The Learning Objective Card format looks like this below.
Learning Objective Card Format Example


The Learning Objective card follows the format below:


I want to ___________      ________________,       

        (Bloom’s Verb)          (Learning Concept)


So that I can ____________________________                     

         (Achieve Some Meaningful Purpose)


  • Blooms Verbs [2]  is a popular cognitive classification system, which allows us to to choose the right level of challenge for the perceived cognitive skill level of the learner. Bloom's  Matching the learning challenge to the right skill  will help the learner achieve a state of flow in their learning, one of the goals of ABLE  [3].
  • Learning Concept is the knowledge we want to be learned. We want this to be a small as a chunk as possible, but still significant.
  • Achieve Some Meaningful Purpose is to connect the learner to something personally important and relevant, preferably some intrinsic motivation.
  • Learned It Level  is a space we track the Learned It level goals and achievements discussed in Part 1 of this blog series.  For Sienna, I will place the sticker/badge for the Learned It level she achieves. We'll discover more on  this in later posts.

Step 1: Identify Learning Standard

I started out with a larger Learning Objective, at the Standard level, as identified in the Phonics book, beginning and ending consonants. I then discovered with Sienna why we want to learn the standard. In this case, being like her big cousin is important and motivating to her. 

Our discussion went something like this:
Me: “What can your big cousin do that you want to be able to do when she is at school?”
Sienna: “Well, when she reads, like a book, she does it by herself”. Me:“Do you want to read a book by yourself?”. Sienna: “Yeah”. 
Me: “Well, to read a book by yourself, you need to understand something called consonants. Would you like to learn how to read words that start and end with consonants?”
Sienna: “Yeah!”
I then wrote on our learning objective card:

I want to recognize beginning and ending consonants

so that I can read by myself like my cousin. 


I read it to her and asked if we can meet the challenge together and she agreed. See our card in the image below:





Step 2: Break down the Learning Standard into Learning Objectives

A Learning Objective, to be actionably learned by Sienna,  needs to be small enough to be learned in one, maybe 2, learning sessions.  The smaller and more focused the learning objectives are, the faster the feedback, the more adaptable we can be, which results in highly differentiated learning .  So we unpack the Standard to small but significant Learning Objectives. We make it highly visible and adaptable, by placing each objective onto it’s own card.

I want to recognize words beginning and ending with B

so that I can read by myself like my cousin. 


I felt this could be broken down to a 3 smaller, independent, yet still significant Learning Objectives:

I want to recognize words beginning with B,

 so that I can read by myself like my cousin.



I want to recognize words ending with b

so that I can read by myself like my cousin.


I want to distinguish between  words beginning and ending with B

so that I can read by myself like my cousin.




We repeated this for the remaining consonants. The Learning Objective cards take some of the best practices great teachers use today, supported by powerful learning and motivational theories, by making it highly visible, adaptable, meaningful to the learner. It sets the stage for the learner to enter deep engagement, the flow state, with their learning.


Tips 

  • The purpose behind the ABLE practices is to be lightweight and simple.  All you need to write learning objectives in this way are index cards and a marker.
  • Want to try this in the classroom or with your teaching teams? Check out this powerful visual Learning Objective generation board. Better yet, get your students to help co-create the learning objectives!


Up Next

Sienna and I will share how we use the Learning Objective Cards to make a highly visual and adaptable learning roadmap, that we call the Learning Backlog, which offers many advantages over the traditional static curriculum planning and curriculum maps. Stay tuned, you'll enjoy how a simple visual tool empowers learners to be in control of their learning and allows the differentiated instruction.


Thank You,
Sienna and John


Dec 30, 2012

Agile Phonics: Pt 1

THE PRINCESS, PHONICS, & AGILE PART 1

Please try this at home!

Wandering Minds 

I have to admit, it is tough for my wandering brain to engage with my 4 year old at times. My mind needs challenging stimuli. As much as I love my daughter, I tune out after 10 minutes of playing Simba and Mufasa from the Lion King, or learning letters. I yearn for dopamine to be pumped into my brain, my mind wanders,  and then I feel like a bad father for not being in the moment with her.  


This week, I downloaded some Phonics books from the library for her. Indeed, not only did I tune out in 10 minutes of our first lesson, so did my daughter (it must be genetic!). To engage myself and her, we decided to combine Agile and Phonics. Engaging me with my love of Agile, and engaging Sienna with the Agile's visual workflow, empowering her with choice in learning, and providing her instant feedback on progress.


Designing Phonics ABLE Style

First, read this post regarding the elements of the Agile Based Learning Environment (ABLE). You will see these elements throughout.

Artifact #1: The “I Learned It” Chart

Keep the end in mind” - Stephen Covey

What does “learned” mean? How do we know when to move on to the next learning objective? When do we know we met our learning goals? How do I motivate my daughter to achieve the highest level of learning?  As a learning team (her and I), we should have clarity of what “learned”means from the beginning so we can design are learning to achieve the right level of mastery and move on to the next challenge.  It also ensures we spend out time on the most important, not “over-learning”and not “under-learning”, the former is wasteful, the latter creates “learning debt”. Learning quality goes up when we design with the end in mind first, knowing our definition of done.

Resources Need:
    • Flip Chart Paper
    • Makers/Crayons
    • Stickers (optional)
    • Learning rubric

Step 1: Identify the Learning Proficiency Levels:

Basic Phonics Skills, Level B (Grades K-1), Evan-Moor
Educators are very familiar with learning proficiency levels. The Phonics book provided us with a rubric of 3 levels of learning proficiencies which we could use in our learning:

Level 3: Mastered
 • The student is able to complete the activity independently. • The student is able to complete the activity correctly. • The student is able to answer questions about the phonetic principle being practiced. 


Level 2: Showed Adequate Understanding 
 • The student is able to complete the activity with little assistance. • The student is able to complete the activity with minimal errors. • The student is able to answer some questions about the phonetic principle being practiced. 

Level 1: Understanding
 • The student required assistance to complete the activity. • The student made several errors. •The student did not appear to understand the phonetic principle being practiced. 

Level 0: Showed Little or No Understanding
 • The student required one-to-one assistance to complete the activity, or was unable to complete the activity. • The student made many errors. • The student showed no understanding of the phonetic principle being practiced. 



Step 2: Design a “Learned It” Metaphor

Source: www.disney-clipart.com
The rubrics were definitely helpful to me, but, not so much to Sienna. How do I translate this to something more fun for my 4 year old Phonics learner? When in need help with Sienna, I always ask a“princess” to come to the rescue!  We came up with the idea of a Princess Castle visual metaphor for the learning proficiency levels.


Sienna decorating the "Learned It" Castle
Respecting our elements of ABLE, I asked Sienna if she like the castle idea. She loved it, of course, it involved princesses! I then drew a castle on a flip chart paper. The castle has 4 levels, corresponding to the Phonics learning rubric.  Level 0 - The Castle Gate, with Levels 1-3 being each next higher level castle tower.


Step 3: Design The “I Learned It” Badges

Teachers know the magical power of stickers for young children.  I pulled out our sticker stash and luckily found some princess stickers, imagine! I must be careful here, stickers or badges should be there to symbolize her level of learning and her effort, not as an extrinsic reward. I do not want the overjustification effect to take place, where an extrinsic motivation replaces that of her more valuable intrinsic motivation.



Level 3: Mastered
I asked Sienna, “What is the most important sticker for a princess?” She pointed to the Princess Crown “Wonderful, this is the sticker that you get when you really learned a lot about something and can do it by yourself”. This was became our level 3 - Mastery badge.








Level 2: Showed Adequate Understanding 
“Now, what is the next most important thing to a princess”
Sienna, “The wand!” “Great, that is our level 2 of learning, when you did a great job of learning, but perhaps not as much as when you get the Crown. You still might need a little help from Daddy”






Level 1: Understanding
Next, was our Level 1 learning. “Ok what is the next important sticker to a princess?” Sienna chose the princess gown. “Alright, when you learned something, but, probably need to learn some more, you get the princess gown. We'll know this because Daddy will be helping you a lot”.

I chose not to have a Level 0 sticker, if we do not get to at least to Level 1, we need to try again.


Each sticker with the corresponding “Learned It” Level number was placed on a flag on the right area of the castle.

Again, Sienna is part of the process, choosing her own “Learned It Badges”, symbols that are meaningful to her, inspire her, and ones in which she understands the ranking of learning it symbolizes.  To really make it hers, she colored the Princess Castle! Fun! 





Next In Our Princess Adventure

Sienna and I will share how we use the "Learned It" Princess Castle in a subsequent post to this series. I am sure you can already imagine how it might be used.

In our next post, Sienna and I will share how we develop ABLE Learning Objectives and the Learning Backlog so that we have a visible and adaptable roadmap for our princess learning adventure with Phonics.

Could you try something like this with your children or students? If so, share your ideas and results!

Thank You,
John Miller, CSP, PMP




Dec 9, 2012

ABLE Guide: Challenges to ABLE

This is a work in progress as I and a some great helpers are developing, called the The Self-Organizing Classroom -A Quickstart Guide to Agile Based Learning Environments. 
Please email or comment your feedback so it can be as valuable as possible. 


What Are The Challenges of ABLE?

Although ABLE is simple and if implemented with patience and discipline, will emerge fantastic results, it is not without it's challenges. Some challenges you might encounter are:

  • the self-organizing aspect of learning teams may look like chaos from the outside. Many will see it and love it, but others, may not understand and see it as disorganization. 
  • it may be difficult to let go of the control. Anxiety may set in, especially when you the classroom is beginning to discover their "empowerment muscles" and the soreness that results from any growth.
  • it can be tempting to skip some steps in the framework for expediency or not yet seeing the value. Skipping the steps will diminish and sabotage the results.
  • uncertainty about how it can effect test scores. Although we can not guarantee it, in our experience, we have never seen a decrease in test scores. Especially with Common Core, we expect it will increase the results on Common Core and other tests. 
  • if you are a teacher who needs a high amount of certainty and control, this may not be right for you. It requires a tolerance for uncertainty, patience, and a growth mindset that the classroom has the ability to be self-organizing.
  • it does not guarnatee instant results, although, we have seen results happen quickly, expect a month before you start seeing significant changes in student self-directedness. 
  • any change is hard, and, ABLE is no exception.
Thank You,


Dec 8, 2012

ABLE Guide: Elements of a Self-Organizing Classroom


Dear Readers, This is a work in progress as I develop the The Self-Organizing Classroom - A Quickstart Guide to Agile Based Learning Environments

Please email or comment your feedback so I can make this as educator-friendly as possible.  Thank you for your help in developing the future!




A self-organizing classroom is one in which student self-directedness and collaboration intersect. A Self-Organizing Classroom energizes and engages learners and allows for novel learning opportunities that emerge bottom up from the classroom interaction itself. There are 7 elements of a Self-Organizing Classroom. 
  1. Engagement: pursues a state of flow in which the classroom balances  perceived challenges to perceived skill.
  2. Relatedness: establishes positive connections to each other, relates to a sense of purpose, and provides relevancy to the real world.
  3. Achievement: pursues continuous improvement and shared commitment to accomplish clear and negotiable outcomes.
  4. Autonomy: provides incremental increases to student empowerment, gradually stretching the classroom capacity for autonomy. Learners "pull" their work over work being "pushed" onto them.
  5. Agile: rapidly inspects and adapts the learning environment to the changing social, emotional, physiological and cognitive states of the classroom.
  6. Visible: the classroom is filled with highly visible artifacts that reflects realtime progress of learning and collaboration.
  7. Kinetic: is rich with physical and verbal energy that is harnessed towards collaboratively achieving shared goals.

The elements are a inspired by Positive PsychologyFlow State TheorySelf-Determination TheoryVAK/VARK Learning Model, research on teaching best practices, and influences from  Agile and Lean Methodologies.


The Agile Based Learning Environment's roles, artifacts, events, and agreements provides practical guidance on how to actualize these elements every day to achieve a Self-Organizing Classroom.



Dec 7, 2012

ABLE Guide: Roles


This is a work in progress as I develop the The Self-Organizing Classroom - A Quickstart Guide to Agile Based Learning Environments

Please email or comment your feedback so I can make this as educator-friendly as possible. 


ABLE ROLES & RESPONSIBILITIES

ABLE provides 3 roles in the classroom; (1) the ABLE Teacher, (2) the ABLE Facilitator, and (3) the Learning Team. Each has distinct responsibilities that interlock and balance one another to enable self-organization. It is important to not only understand the roles and responsibility, but, most importantly the classroom's journey in actualizing the roles.When the roles are fully actualized, a self-organzing classroom emerges, full of engagement, collaboration, creativity, and focus.


ABLE Teacher
  • Responsibilities:
    • orders and adapts the classroom  backlog based on the current realities of the classroom
    • develops and communicates clear learning outcomes and assessment criteria
    • ensues the learning backlog is highly visible to the classroom and other classroom community members at all times.
    • owns the "Empowerment Dial" and the "Empowerment Board"
    • assesses the learning outcomes
    • creates a learning environment that fosters creativity, empowerment, collaboration, and engagement
    • establishes learning teams that leverages diversity of strengths and perspectives
  • Characteristics:
    • finds joy in being surprised of emergent and novel approaches when empowering students to develop their own way to achieving a learning outcome
    • embraces a "growth mindset" for the classroom, each students, and herself
    • belief that students will be responsible, if given opportunities to make their own decisions
    • ability to articulate learning goals clearly
    • ability to fast forward attitude
    • situational leadership style
  • The ABLE Teacher's Journey is from teacher to coach. From the "sage on the stage" to the trusting and empowering "guide on the side"


ABLE Facilitator
  • Responsibilities:
    • facilitates the ABLE Events, for her team or on a rotation for whole classroom learning
    • helps the team stay focused, positive, and productive
    • reinforces and reminds the team meet their ABLE Agreements
    • encourages the team to utilize each member's strengths
    • helps the team follow the ABLE framework.
    • encourages the Learning Team to stretch reach their next Empowerment Level
    • removes roadblocks from the team and escalates issues that can not be resolved by the Learning Team to the Teacher
    • facilitates in team member mediation when needed
    • helps the team identify and obtain resources to meet their goals
    • does not have to be a dedicated assignment, it may be rotated to a different students per Sprint
    • does not have any authority over the team
  • The ABLE Facilitator may be the teacher in certain situations, such as:
    • intervention situations
    • early stages of ABLE to model the ABLE Facilitator role
  • The ABLE Master's Journey is from "just reciting the ABLE Process" to a "Team Coach and Facilitator", that can ask powerful questions of the team to help move them to their highest potential


ABLE Team Member
  • Responsibilities:
    • the "how of the work"
    • develops their own learning and project tasks
    • "pulls" their own learning tasks
    • collective ownership of the tasks as a team
    • commit to doing their best to achieve the learning outcomes be the end of a Sprint
  • Characteristics:
    • self-organzing is the fundamental characteristic and ultimate goal of an ABLE team
    • extremely collaborative
    • shared ownership of goals
    • self-mediating
    • team has diverse strengths, aptitudes,styles and passions that complement each other.
    • no prescribed roles exist or are assigned, except for the ABLE Master. Each team member contributes their own unique strengths and talents to accomplishing their shared goals.
    • suggested group size is 3-5 students. Too large of a team makes self-organization difficult; too small of a team does not provide the diversity required to leverage one another's strengths.
    • Self-organization means that the team is not told "how" to do their work and there is no central authority directing individual assignment to a team member. Students develop and self-select their own tasks to satisfy the learning or project outcomes in a self-organzing team.
  • An ABLE Team Member's Journey is from an individual learner, dependent on the teacher to be told the what, when, and how, to a learner as a member of a collaborative self-directed team, in other words, a "self-organized team".
What feedback do you have? How would you describe the roles and responsibilities of an ABLE Team? 

Thank You,
John Miller








Changes:
12/9/12 Changed ABLE Master to ABLE Facilitator.


References:
Based on the Scrum Framework


Dec 4, 2012

ABLE Guide: Cover

The following are 3 cover ideas for the ABLE Guide. Take a look and provide feedback on the poll at the end.

Cover #1

Cover #2

Cover #3









ABLE Guide: Learning Rhythm



This is a work in progress as I develop the The Self-Organizing Classroom -A Quickstart Guide to Agile Based Learning Environments

Pleaser email or comment your feedback so I can make this useful and as easy to use as possible. 

This is part 1 of multiple parts describing the Sprint and the Events that enable a Self-Organized Classroom.


THE SPRINT 
-The Rhythm Self Organizing Classrooms Dance To

ABLE is composed of a consistent learning rhythm, called a Sprint. A Sprint is a time-boxed duration within which classrooms commit to a set of outcomes to be achieved by the end of the time-box. Just like a sprint in track and field, it is a short duration with a starting line and a finishing line, except in this case, it is not distance, it is time. The time-box is typically a week, but, can be as short as a day or class period to as long as a month.  Once one Sprint ends, the next one begins. For example, if your Sprint cadence is set to one week, your Sprint may start on Monday and end on Friday. The next Monday, the next Sprint begins. 

The 4 Events of ABLE 
-The Drumbeats of Learning

The Sprint is composed of 4 events, that serves as the "drumbeats" of the Sprint,  that self-organizing classrooms dance to. The 4 ABLE events in a Sprint are : (1)Sprint Planning, (2) Huddle, (3) Sprint Review, and the (4) Sprint Retrospective. The Sprint itself is a feedback loop for learning and adaptation to occur. Each ABLE Event in the Sprint is a specific feedback loop as well. Every event provides an opportunity for the classroom to inspect current learning and adapt in realtime. Instead of making assumptions about how students should be doing or by inspecting and adapting too late, it provides a mechanism for teachers and students to ask, "How are we really doing now?";  "What can we do now based on our unique classroom's strengths, diversity, and opportunities?. As each classroom is a dancing landscape, with an array of complex variables changing daily.  The Sprint provides a cadence for the classroom to improvise and dance with it. The 4 Events occur sequentially, opening with Sprint Planning, a Huddle every day/class period, and ending with the Review and Retrospective. 



ABLE Guide: Introduction


This is a work in progress as I develop the The Self-Organizing Classroom -A Quickstart Guide to Agile Based Learning Environments
Pleaser email or comment your feedback so I can make this useful and as easy to use as possible. 

Agile Based Learning Environment Introduction

"Enhance creativity by changing conditions in the environment than by trying to make people think creatively"

- Csikszentmihalyi, Creativty: Flow and the Psychology of Discovery and Invention


Welcome to the Self-Organizing Classroom, powered by the Agile Based Learning Environment (ABLE)! ABLE offers you a simple and revolutionary approach to transforming the culture of  your classroom to one that provides students autonomy, love of learning, and purpose. The 5 steps in ABLE is firmly rooted in the theories of Positive Psychology, Self-Determination Theory, Complex Adaptive Systems, brain research, and the hands on experience of the contributors of the guide in implementing ABLE in real classroom. ABLE is focused on designing the learning environment and conditions so that 21st Century Skills, character, engagement, competency, autonomy, and  purpose emerge. It is designed to go beyond just putting students in control of their learning, but, doing so in a radically collaborative approach. It transcends individual student self-directedness to a collaborative form of self-directedness, called self-organization, in which learning teams achieve learning goals together.


The framework and techniques are designed to allow a classroom to embark their journey into self-organization safely and incrementally. Beginning the student journey from individual learning to that of a self-organizing classroom. It provides a path for the teacher to move from the “sage on the stage” to the “guide on the side”. ABLE helps transform the teacher from the instructor into the skillful crafter of an empowering and engaging learning environment. 


ABLE provides guard rails against the chaotic classroom. ABLE provides tools, techniques, artifacts, and a rhythm of checkpoints that allows for constant alignment to learning goals and behavior. ABLE gives the teacher a self-directedness dial, a powerful mechanism to incrementally increase and adjust the autonomy of learning to students. So, rest any anxieties aside, and get ready to transform your classroom to a fertile ground of a true 21st Century learning environment.




ABLE Guide: Benefits


This is a work in progress as I develop the The Self-Organizing Classroom -A Quickstart Guide to Agile Based Learning Environments
Pleaser email or comment your feedback so I can make this useful and as easy to use as possible. 

What Are The Benefits of ABLE?  

  • mastery of 21st Century Skills built in to all learning:
    • Creativity and innovation
    • Critical thinking and problem solving
    • Communication and collaboration
    • Flexibility and Adaptability
    • Mange Goals and Time
    • Initiative and Self-Direction
    • Social and cross-cultural interation
    • Productivity and accountability
    • Leadership
    • Responsibility
    • Work effectively in diversity
    • Manage projects
    • Produce results
  • delivers the rigor required by the Common Core Standards
  • mastery of Common Core Speaking and Listening Anchor Standards are built in
  • real Life Skills that students can and will apply outside of the classroom
  • diminished behavioral issues and improved attendance
  • unleashes the love of learning
  • self-mediatation of conflict
  • higher order thinking and greater depth of knowlege
  • teacher's role will be more rewarding as they move from the "sage on the stage" to the "guide on the side"
  • character development integrated throughout
  • adaptable to any curriculum and classroom structure
  • rapid learning 
  • minimal resources needed, just requires a marker and sticky notes.
  • transformation of classroom culture
  • radical student engagement & empowerment
  • learners self-organze, allowing the teacher to provide more differentiated and higher valued instruction
  • can start right away, ABLE provides an easy on-boarding process and a pathway to mastery
  • provides "guard-rails" to protect the classroom from chaos as it incrementally empowers learners
  • realtime differentiation of learning

Nov 21, 2012

A Startup Guide

I am currently developing a short guide to share with educators on implementing Agile Based Learning Environment in the classroom. The guide will be "teacher-friendly, providing a step-by-step approach on how to beging "Sprinting" right away.  I have a group of amazing Agilists and educators who have signed up to review and contribute to the guide. My goal is to release this, free for all, by December.



Title:

The Self-Organizing Classroom: A Startup Guide for the Agile Based Learning Environment


Agile Based Learning Environment Vision Statement:

"ABLE is an innovative learning framework that creates a vibrant self-organizing classroom. Unlike other systems, ABLE gives the classroom a practical applied structure that integrates 21st Century Skills, collaboration, and self-directness throughout all learning."
As I have not written anything substantial since college, besides memos, project plans, and reports,  this has been a re-education for me in the basics of writing and is taking me a bit longer than I thought.

Feel free to email or leave comments on what you think will be important to include in the Startup Guide or just plain simple advice, I definitely need it!

Thank You,
John Miller, PMP, CSP

Nov 10, 2012

Designing History

Designing History

I wanted to share the work of one of the leaders of Agile in Education, Chris Scott. I have been partnering with Chris for several months, and he is quite remarkable. "I want my students to be significant" is a quote for one of his reasons using Scrum in his History class, which, is perhaps one of the most powerful statements I have heard from a teacher and sums up what Agile in Education is really about.

He is documenting his Scrum journey on his blog, which you can visit at:
http://thedesignofhistory.blogspot.com/

From Chris Scott's Classroom


Designing The Future


Agile in education provides a framework for allowing students to become self-directed, explore their love of learning, and become better decision makers. The beauty of Scrum that separates it from other learning frameworks, is it provides guardrails for this new autonomy so it does not spiral into chaos. It provides a scaffolding for 21st Century Skills  and character to emerge, without it having to be explicitly taught. This should be great news for teachers, as most learning systems chop up these skills, silo them out, and ask teachers to "teach" them on top of all the standards. Scrum provides the environment so that they all naturally grow. Teachers maintain the right environment and culture, coach the students, and the rest takes care of itself.


Chris Scott is not the only educator to try this new way of learning, I started it in motion at Cortes Sierra Elementary  in partnership with a great teacher and a great principal, and now they are Scrumming school wide, from Teacher Teams using it their weekly planning and accelerating their Professional Learning Communities, to Classroom Learning, to even a Scrum club for students afters school. This is starting to spread here in the United States. These students are "plugged" in more than ever, with anecdotal reports being students are missing less school as they feel they have more control over their own learning.  I am also helping a forward thinking charter school system in Arizona bring Scrum to their high schools.

Jeff Sutherland, the cofounder of Scrum, has recently blogged about his visit to the Netherlands, of a group of educators using Scrum. I urge you to read it, it is a wonderful explanation of the great work the EduScrum folks are doing in the Netherlands. Please visit his blog post here http://scrum.jeffsutherland.com/2012/04/scrum-future-for-education.html

I think there is a tide change in education, there is a need to turn theory of schools should be into practice, and Scrum can do that. Not only does it make students 21st Century Ready, but, it makes their present much more engaging.

To accelerate the movement, I am developing a Agile in the Classroom guide, with the help of Chris Scott,  other educators, and a few pioneering Agilists. Indeed, we can help Design the Future and develop a better present with Agile.  If you are interested in helping or contributing, please shoot me an email at agileschools@gmail.com






Oct 25, 2012

Fall CUE - Supercharged Learners




I am honored and excited to speak at the Fall CUE conference this Friday with Chris Scott, rockstar teacher at SantaYnes School October 26th.
The session title, is, What Would Google Do in Your Classroom? If the top innovators of the world were to make students 21st Century Ready and Fully Engaged, what would that look like? I am excited to share with the many innovative educators at CUE, and I know I will leave inspired and engaged after talking with such inspirational people.

If you are going to CUE, join Chris and I at 1:15pm, Friday, October 26th.



http://www.slideshare.net/AgileSchools/agile-learning-fall-cue-2012-prez

Oct 24, 2012

Agile Learning Infographic

Agile Learning Infographic

Agile Learning is inspired by Agile product development principles and methods, with Scrum having the most influence. Although it is inspired by Agile, it is not dictated or confined by it. In many ways, the Agile terms are a barrier for educators in its adoption.

I have attempted to develop, with fellow educators, its own characteristics, personality, terms, and attributes as Agile is transplanted in the soil of education. In the infographic, a metaphor of flowing water emerged, with differing containers based on the context. The larger items are buckets, the smaller are cups, decomposing all the way down to drops of "Tasklets" the classroom moves through to learned.

I am sure I need to iterate this more to simplify and clarify the process. Thanks to Chris Scott and Evan Moore for helping me to clarify and simplify, and coming up with the idea of Buckets, which inspired the rest of the metaphor, from Cups to droplets of tasks, I call "Tasklets".


I will post a greater detailed description of the process for educators soon.

I really appreciate any feedback, as comments on this blog or emails to me.  This is my first try at an infographic, and please let me know your thoughts, especially educators, students, and parents. What does the infographic tell you about the process? 






Download as a PDF:
Original (Skinny)
Stretched Version

Note, I used Piktochart.com to develop this. I discovered it today and it is pretty amazing, except that the image size is a bit skinny.

Thank You ,
John Miller
agileschools@gmail.com



Oct 23, 2012

Essence of Agile Learning


I am often asked, what exactly is Agile Learning in one or two sentences. This has stumped me, as, I have always had trouble explaining the real power and eloquence behind it, and fall back on, "You have to experience it to really understand it".
Second best is seeing videos of it in action.
Unfortunately, some I speak to do not have the time at them point.

Here is my best attempt thus far in explaining the essence of Agile Based Learning Environments.


"A stabilizing rhythm self-organized learners dance to, within which 21st century skills, character, and love of learning naturally emerge."

Thanks for reading, your feedback is always valued.


John Miller
Vibrant Lives, Work, Communities, and Schools

Oct 18, 2012

Student Scrum Board





Student Team Scrum Board Example. Feel Free to download and print as a poster for your students. More details to come.

Real Life Examples




More details to come : )

Download your Student Scrum Board here .





Oct 16, 2012

Agile Learning Objective Board







An example of a ABLE (Agile Based Learning Environment) board for teacher teams to collaboratively develop learning objectives. More details to come. Please comment.

This could also be used by students to develop their own Learning Outcomes for a classroom that is self-directed.

References


Linking Levels, Learning Outcomes and Assessment Criteria
Jenny Moon, Exeter University



Oct 15, 2012

Classroom Agile Board





Agile Based Learning Environment (ABLE) Classroom Board Example. More details to come.


Classroom Example



Sep 8, 2012

Self-Directedness Game

Student Self-Directedness Game

Agile Learning is highly collaborative and empowering to students, with students rapidly taking ownership over their own learning while the teacher shifts to the back of the room as a coach.
As I help teachers implement Agile Learning in the classroom, a reoccuring fear is that the classroom will slip into chaos and that students will not focus on the learning outcomes. I usually suggest to teachers to start out by making learning and the Agile process visibile, with the teacher still control. As the teacher and learner grows in confidence of the process, begin turning up the dial for students to begin taking control of their learning.

Most classrooms are not ready, students and teachers, to deep dive into full student autonomy. The current education system has developed teachers and students to learn to do the opposite, and teh self-directedness muscles are not yet build up.  The beauty of Agile Learning is that the teacher can turn up and down self-directedness in any area of the framework. To make this easy and collaborative, I have started developing the Student Self-Directedness Card Game. I was inspired by several sources, mostly Jurgen Appelo's Management 3.0's Delegation Poker for Agile teams combined with idea's from Dr. Gerald Grow's article "Teaching Learners to be Self-Directed".

This is still a very rough draft, but, felt it would be releasable enough for others to start using it and provide feedback on how to improve it. 

Self-Directedness Assumptions
    • Self-Directedness is a dial. The teacher and students will need to adjust the dial at different times.
    • Self-Directedness progresses in controlled stages. The teacher grants, and the students ask, for more empowerment in incremental and defined stages.
    • Self-Directedness is differentiated by contexts. A student or student team may be a Stage 1 in one area of their learning, but, a Stage 4 for another context. 
    Basic Usage
    The teacher chooses a context for student learning or classroom chores. She assigns a card to that context, making it visible, and explaining to the students why.
    As students move up in their self-directedness, the teacher and the students can begin playing a card game, and negotiating. The teacher can present the context, and on a count of 3, the students and the teacher flip over the level each think they should be at for that context, explaining why. Once explanations are done, the process is repeated until the teacher feels there is enough consensus or understanding. The teacher makes the final decision. This can be done with the whole class in the classroom context and with each student team, as well as individual students in special cases. The card or the Stage Number can be marked in a visible area for the context.


    The 4 Stages of Self-Directedness:
    1. Dependent: Teacher is the master. Students do not have any choice.
    2. Motivating: Teacher inspires and persuades. Teacher considers student feedback from learners.
    3. Collaborative: Input from students. Teacher provides options for students to "pull". Learners can work together with minimal supervision.
    4. Self-Directed: Teacher is "pulled" when needed by students. Learners develop own goals with agreed upon checkpoints with the teacher for coaching. Learners are in control of their own learning and are achieving their learning outcomes in their own way.



    Future:
    1. Clearer and simpler descriptions for the cards. 
    2. Develop clear and fun rules to play the game in multiple contexts.
    3. Obviously need to make the look and feel better.
    4. A Self-Directedness Board for the classroom (See the Jurgen's Authority Board), with the goal of having the students at Stage 4 in each context. The excitement builds as the class goes from Stage1 in most areas in the beginning of the year to Stage 4 in almost all areas at the end of the year.
    5. May add more stages, as there may be some smaller increments that may be valuable, see Delegation Poker's 7 Levels.
    6. Specific actions to take in the Agile Learning Framework. For example. Stage 1 for Sprint Planning looks like..., Stage 4 Sprint Planning looks like.....
    7. Perhaps a Self-Directedness Burn up Chart, charting the progress of the classroom's journey throughout the year, and using it as a Retrospective tool for how to increase student Self-Directedness.

    What are your ideas in developing the Student Self-Directedness Card Game?
    Let me know if you you might want to give this a try in your classroom, I would love to get your feedback on your experience.

    Aug 20, 2012

    Mass Obsolesence

    A Mass Production Education Systems Leads to Mass Obsolescence of a Generation
    Photo Source: istockphoto

    Jul 2, 2012

    Teacher Field Notes: Certified Scrum Master


    Feb. 28th, 2012

    I had the great opportunity to attend a Scrum Master workshop Feb. 9th and 10th and I'm amazed at what I have gained from the experience. I am a 4th grade teacher that has been teaching for 10 years. I have taught 1st, 2nd, 4th, and 5th grade. I have been using the Scrum process with my 4th grade students this year. My students have gone above my expectations with this process. I couldn't wait to go to the workshop because I knew my students were ready to learn the whole Scrum process in class. I started out introducing the Product Backlog and Sprint Backlog. I then introduced the team Retrospective board. I couldn’t wait to learn how to implement the Burndown chart and clarify some of the Scrum process that I was still unclear about.

    My first day of the workshop I was sitting there, the only teacher surrounded by business people from banks, health insurance companies, grocery chains, phone companies, and IT employees. All of a sudden it hit me, I felt like I was sitting there with former students of mine. I felt like I was sitting there seeing what my students were having to go through being adults in their work force. I realized that I didn’t prepare my students as well as I would have liked to. At the beginning of the class most of the business people there were required to be there by their company. They were there because their company wanted them to work more collaboratively and be more productive.

     It hit me that, that is what we as teachers are asked to do or strive to do. As a teacher are goal is to reach the highest cognitive level possible and get them to work collaboratively. As I was sitting there I realized that this is the perfect opportunity for teachers to start using Scrum in the classroom. If we teach our students the process now it benefits them at a young age and even more when they are adults in the work force. I came to realize this within the first hour of training. As the day went on we continued to go through the Scrum process and steps.

     I then realized that this is much bigger than just getting students to use it. If we want the full benefit we need to get teachers to use it themselves. I was sitting their thinking of all kinds of ways that teachers could use Scrum with their grade level teams and as a whole school. I was so excited I had to call my principal at my lunch break and tell him some ideas that I had. I wanted to get our teachers to use it during our team meetings. Our school has grade level meetings every Monday that we call our PLC meetings. We meet with special area teachers and our grade level to plan and discuss student progress. I thought this would be the perfect opportunity to teach the teachers how to Scrum. My principal was on board and took it a step further and wanted me to present at our teacher in-service day the following week. I couldn’t wait to get back to my school and share what I had learned. I felt that I had gained everything I wanted to from the training and more.

     I was so excited to go back to my classroom and share with my students what I had learned. My students knew I was going so they were also excited to hear how it went. First thing Monday morning I changed a few things to make sure that we were using the whole Scrum process. We even started a Burndown chart. My students loved it and even got a little upset that we weren’t doing it this way sooner. I had to explain to them that I just learned about it when I went to the training. This experience has been eye opening for me and has really changed my thinking with how we should be working with our students. It showed me that we really need to change the way we teach so that our students are prepared for the future.

    4th Grade Teacher